FNAF 6/FFPS in scratch (use TurboWarp)

FNAF 6/FFPS in scratch (use TurboWarp)

by ManManBoyBoyMan

👁 6,070 ❤️ 216 ⭐ 207 🔄 2
Created: May 28, 2018 Last modified: Mar 28, 2024 Shared: Dec 5, 2018

Description

This is a project I created in 2018 over the course of about 6 months between the ages of 13 and 14. It's not a perfect remake by any means, but it's pretty accurate considering I didn't have access to the original game's source code at the time. When I originally created this project in Scratch 2, I used methods to bypass the 50MB file size limit and detect key presses not normally possible. The project became broken when Scratch 3 released, and only got worse as more updates came out. It's actually impossible to save the project now because there's too many blocks (52,472 blocks in total, my code at the time was atrocious lol.) I would love to edit the project to fix the bugs and add the missing features, but as far as I can tell, that's not possible without rewriting all of the code from the start to actually be efficient. Just another reason I don't like Scratch 3. I'm incredibly grateful that TurboWarp exists and has preserved this in a playable state, even with the flaws (can't shock in salvage mode, no collision in fruity maze, no discounts in catalog, no ads in office, etc.) ***Original description from 2018*** All 1692 assets, 1446 scripts, and 203 sprites were completely made by me. If I had known how long this would take, I never would've started

Instructions

Hey, want to play this game? Believe it or not, it's still possible to play, and even edit! But not on this page. Scratch's site refuses to load all the assets, so you'll need to play it through TurboWarp, a superior Scratch player, which has only a couple bugs. Link below: https://turbowarp.org/225895732

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