Spring Physics Test 0.4b
by griffpatch
Description
23 Apr 2014 - v1 released, go here --> http://scratch.mit.edu/projects/20975166/ 22 Apr 2014 - v0.4b - Added bitmap overlay (TNT) and an 'L' shaped polygon. 22 Apr 2014 - v0.4 - Added spring dampening to the equations (dramatically improving object stabilization). Added ability to grab an object, swing at about, and throw it! 20 Apr 2014 - v0.3 - Added higher polygon shape and changed to alternative more stable (perhaps) shape construction? 16 Apr 2014 - v0.2 - Added Lower Conveyor Belt Slider. Corrected off screen and partial off-screen drawing of shapes. Improved stability a little... 15 Apr 2014 - v0.1 - How does it work? Each shape is made of a number of nodes, each connected by 2 or more springs to other nodes in the same shape. Each node is affected by gravity, air resistance, contact with the edge of the window and the push or pull of the springs from other nodes. And that's about it! The trick is to find a good balance between sponginess and rigidity of the springs, too spongy and the objects look like jelly, too rigid and the objects can go crazy and glitch out :S
Instructions
v1 released --> http://scratch.mit.edu/projects/20975166/ Interactive Spring Physics - Watch those shapes ping about on the virtual conveyor belt across the bottom and up the right hand side of the screen, or grab a shapes corner by holding down the left mouse button over one :) You've probably seen these before on Scratch (Sometimes called Elastic Physics?)... I first wrote one around 14 years ago in Turbo Pascal *grin* - Crazy huh! This is just a quick test to make sure things work fast enough in Scratch. I wanted to add collision detection, that was the aim, but I'm not feeling confident that Scratch can handle the math fast enough.
Project Details
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