Tower Defense Build 33
by B204CRises
Description
Credit to everyone on the remix tree. ACE remixes next, and ACE, please work on the new map's scripting as well as the prices. Also, PLEASE REMIX BOREVOS! It's your turn, and KARises will remix your Borevos (he said so himself). He is waiting for you. I remix after KARises.
Instructions
Remix and add towers, more maps, things to buy, and more! PLEASE MAKE THIS A WORKING TOWER DEFENSE. CURRENTLY, IT IS VERY GLITCHY. THANK YOU. Controls: - Press A to start a new wave - Press space to switch shop pages Change Log: Version 1 (beta version, v2 starts when everything is scripted): Beginning of collab build2: Added five more enemies. (8/42) 1.2 or build3: Added enemy 9, introducing pale enemies Build 4: Added new enemies, scripting was done in the enemies, and graphical changes. Build 5: Massive update, Starting stats increased, display changed, enhanced waves, and more. Enemies are now slower when they have more health. Press A to send the next wave. Build 6: Compared to Build 5, it is a small but beneficial update in which the glitch with the shop button was fixed. B7: Added four more enemies and continued the building of the game itself. Build 8: Again, small but beneficial. I added seven new enemies that I always wanted in there Build 9: Added music and added seven new enemies Build 10: Added another page to the shop and. Press space to switch shop pages. I also added controls. Build 11: Added seven more enemies Build 12: Added two more shop pages Build 13: Added more shop pages. I also added towers, but they are currently free and infinite usage and glitch when shooting. More programming needed. Build 14: Sorry, @08draven, but I do not know how to fix it, but I did add the Stop button. Build 15: Add seven more enemies Build 16: With three new enemies, there are now 60 enemy types. Build 17: Added eleven more enemies B18: Fixed more things Build 19: Changed and added some waves Build 20: Added a new green tower dubbed 'The Boris Tower' B21: Changed the enemy waves so that we don't just see one new enemy every wave. Build 22: Added seven new enemies Build 23: Added two new towers to buy Build 24: Easier method to add towers, tried to make the towers point at the enemies when they shoot Build 25: Added two new item buttons in the shop and also added two new towers B26: Second attempt at fixing the target (press d) Build 27: Added a new item button, a new tower, and put the stop button back (please don't tamper with it anymore) B28: Towers now shoot at different speeds (plz dont make them all shoot at the same speed and the same projectile), confirm by pressing the stop button now Build 29: Added two new towers and the main menu B30: Bullets are faster, added a new tower that is NOT a shooting tower, and put the prices on each tower. Build 31: Added a new money tower and patched up, but not fixed, a glitch with the shop button either caused by the prices or the Wave, HP, and Money bar. Also, the prices prevent me from coloring the money box completely, so the prices are glitchy and should be considered for removal (sorry ACE, I'm not trying to offend you, but these glitches weren't there before the prices were added). B32: Buildings are now priced, waves 21-30 are added. Also raised starting money. Build 33: Added a new map, but it's not intact yet. Also, I added a new tower and a new enemy. Rules (only Boris, Penguin, Dente, and Boris' alts can break them): 1. Only @B204CRises, @Penguin3806, @Al_Dente, @NebulaBoris, @Mixel204, @RevengeOfACE987657, @TBDComedian, @KARises, @08draven, and @KingBill345 can remix. 2. Please don't add, change, or delete any rules. 3. Please, always update the change log when you remix. 4. Please, no creepy things or memes. 5. Please follow the rules!
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #169343622
- Original Project
- Project #168926241
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