Description
Version 1.3 (29th April 2020)) - Massive overhaul for Scratch 3.0 - Redesigned user-interface - Redesigned parameter usage - Much friendlier to use Version 1.2 (2nd July 2017) - New landscape types added Version 1.1 (1st July 2017) - 30% faster terrain creation - Light blending option added - Water depth and colour added - Terrain load and save feature added [e.g. XYTOAQEUQVTYRQ] Version 1.0 (4th June 2017) [Featured] - Landscape creation and rendering Thanks to @PhysicsLover999 for front page (June 8th, 2017) Background information ----------------------------------- I played around with a few techniques and settled on one where I create a smoothed random grid and iterate across it using fractional Brownian motion to control how craggy the resultant terrain is. I then add lighting from a selected angle and apply a non-linear palette to make the mountains fade slightly towards the bottom as well as displaying a pleasant lighting effect. The final data is essentially a height map and a colour map which I render using a front to back voxel technique for speed. #techdemo #3d #watchable #description(This is a project that attempts to create realistic 3D landscapes by using fractional Brownian motion algorithms. If you run it using Forkphorus you can even rotate the landscapes in real time!)
Instructions
Select your options and then hit the "generate" icon. Use TurboWarp for a massive speed increase and real-time rotation... then come back and leave a comment! https://turbowarp.org/164324717/fullscreen?hqpen - The underworld - QSYIYXVSEGWRRVRW - Raining on the hills - XYROUDHUQGWWEVRW - Martian landscape - ZAWTLXGRQGWREVRW - Mountains at dusk - DUTALUFRQGWYTVRW - Swampy marshland - CSRPNDOQQGWYEVRW
Project Details
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