Description
Press the green flag and wait for the texture and the model to unpack. This may take 10-20 seconds. Press space to render the image. Use WASD, R, F and the arrows to navigate. (only render when you have the whole building in the frame). This is a work in progress. Currently, it doesn't use lighting/shading. However, it should be quite easy to implement it, since the renderer already calculates the coordinates for each rendered pixel. My approach is slower than other methods used on Scratch. However, it has some big advantages: - It is mathematically correct, unlike projects that use linear interpolations - It scales well, an object with 5k faces rendes almost as fast as one with only 500 The finished project can be found here: https://scratch.mit.edu/projects/147259154 Model by Gerzi 3d Art @ turbosquid.com
Project Details
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