Description
Version 1.5 will be the step toward a true 3D engine featuring actual calculations using sinus and cosinus; the difficulty level will go up a notch, specifically regarding rotation. And for v1.6, there are plenty of other new calculations and variables, such as camYaw, camPitch, and camRoll.
Instructions
You simply need to use the slider variables.
Project Details
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- Visible
- Comments
- Enabled
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