BarryWare (v4.0)

BarryWare (v4.0)

by BarryFans

👁 616 ❤️ 51 ⭐ 51 🔄 3
Created: May 25, 2026 Last modified: May 26, 2026 Shared: May 25, 2026

Description

NOTE: This project may take a while to load since this a LARGE project, especially on low-end devices, so please be patient. If you see any gray ? boxes, refresh the page; you can't play it unless you don't see these weird things, and it ticks off the project. (Don't worry, it happens all the time to big projects.) Due to rushed production towards the end, there might be some bugs and glitches due to insights. If you notice any, let me or the BarryWare team know, and we'll attempt to fix them if they're deemed too severe to keep. This version of BarryWare is fully developed with TurboWarp, so it is STRONGLY recommended that you play it here: https://turbowarp.org/1324313982?interpolate&hqpen&stuck&size=640x360 IT'S FINALLY HERE! AFTER 9 MONTHS OF DEVELOPMENT, 4.0, THE NEXT MAJOR VERSION OF BARRYWARE, IS FINALLY HERE! https://turbowarp.org/1324313982?interpolate&hqpen With a brand new coat of paint, new AidanWare gameplay engine, 3 new gamemodes, native widescreen support, and remastered microgames for the new engine, this is the NEWEST definitive version of BarryWare! We hope you enjoy this project, as it took us so long to work on it! Credit to all, including: - Nintendo for the inspiration. - Everyone in the official BarryWare studio for collaborating. - ALL music/jingle/SFX owners/composers. - All of the owners for all of the assets. All other credits are inside the project.

Instructions

--= ⚠ WARNING ⚠ =-- THIS GAME IS NOT MOBILE FRIENDLY. PLAYING ON A COMPUTER IS EXTREMELY RECOMMENDED. --= INSTRUCTIONS =-- Welcome to BarryWare! A WarioWare-inspired game by @BarryFans, and his second attempt at making a WarioWare engine, the first one being in 2018! Beat the simple but quickfire microgames, or you'll lose lives! Beat the boss microgame, "Run, Alex, Run!" to earn 1-ups! Keep going and try to get the highest score possible before you run out of lives! Use the mouse and arrow/WASD keys to play each microgame. More detailed instructions can be seen in-game. --= REMIXING RULES (FOR DEVELOPERS ONLY) =-- 1. Do not overtake @BarryFans when he is remixing. 2. Don't ruin any code, or break the project. 3. Do NOT break the community guidelines! That means nothing too scary or vulgar & no swear words! 4. Don't delete or destructively modify anything you didn't make. 5. Do NOT change any microgame music or the jingles in the game. 6. Do NOT re-add microgames that were already removed from the game. --= MICROGAME GUIDELINES (FOR DEVELOPERS ONLY) =-- 1. All microgame sprites MUST be organized by its microgame number, to make sprites easy to find if it has any bugs. 2. All microgames MUST be possible to win. 3. The microgames MUST get slightly harder when the game levels up. 4. All microgames should have some sort of UNIQUE gameplay when the game levels up. 5. All microgames CANNOT be similar to one another! If anyone in the official studio finds this out, @BarryFans will remove it. --= NOTE FOR PROJECT EDITORS =-- - When you stop the project, but the stop screen is in the way when you're trying to edit the project, click the stop button to hide it.

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