Channeler
Description
For more details on a character/item's playstyle, go into the EXTRAS menu, find the character you need information on and click the INFO button (the blue circle with an i) (more specifically hold the button) Channeler is a remake of an older scratch project I made in 2022 also called Channeler which was based on VALVE's Portal series. The game features around 18 puzzle rooms ranging from generic portal logic, cube and button, velocity, and turret rooms. EDITOR MODE TIPS----------------------------- 1. To permanently activate an item, set their item charge (with the connector/screwdriver tool) to a negative number. 2. CREDITS: VALVE for Portal/Portal 2 homemademeal3525 on Youtube for Tunneler (both Waffle and Corey are based off of Miles and Axle from tunneler) @TadeoCreeper: Object grabbing code. Everything else (music, code, voice acting, sound design, etc.): Me Tags: #Portal #Portal2 #Games #All #Art #Animation #Platformer #Trending
Instructions
DISCLAIMER: READ THE CONTROLS NOW!!! HERE!!! CONTROLS: MENU CONTROLS------------------------- A: Menu Left D: Menu Right [SPACE]: Select PLAYER CONTROLS---------------------- WAFFLE---------------------------------------- A,D,: Movement W: Open Door [SPACE]: Jump Q: Orange Portal E: Blue Portal R: Grab/Interact GEL GUN--------------------------------------- F: Switch Q: Propulsion Gel E: Repulsion Gel LMB: Water DAWN & DUSK------------------------------- W,A,D,/ [UP], [LEFT], [RIGHT]: Movement S/[DOWN]: Teleport Object GEL GUN-------------------------------------- [F]: Toggle gel gun [Q]: Propulsion [E]: Repulsion [LMB]: Water EDITOR CONTROLS/MANUAL-------- LEFTSIDE BUTTONS: Click a block to select it Click the arrows on the top and bottom of the block area to switch between block types RIGHTSIDE ARROWS: Connect: Click a block (Buttons, Doors, and other testing elements) to set its activator group, putting a positive number makes it toggled off and putting a negative number makes it toggled on. Eraser: self explanatory Clear: Holding it for 4 seconds clears the whole grid. Save: Click it to save the level code before playing. Copy and paste the code and comment it to "Upload" it. Load: Input a code you have saved somewhere to continue working on it (or just grab a code from the comments) Play: Click to play the level after saving (playing will not work if the level does not have a door and a player in the grid. TOPSIDE BUTTONS: Player head: Click to switch between Waffle, Dawn & Dusk, or Blobwaffle. Player: Click to equip the player item (sets the spawn for the player) Gel Pack: Click to toggle the Gel Gun.
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