Geometric Boss Rush
by Someoneulti
Description
https://turbowarp.org/1218607742?interpolate&clones=Infinity CHANGELOG AND CREDITS BELOW! A Really Evil Update: Added Evil Mode (WIP), Changed some things about the intro. Major Update: Added The Crecent As The Final Boss. This project has nearly reached scratches size limit. :( hence why the crecent does not have a unique theme- I cannot put anymore music in it. I'm very sorry. I also fixed the grading on boss rush mode. I Also changed some things about the darkness sprite. Update: Added My Beautiful Intros. -Major Update: Added The Kite Boss. (SPOILERS) The kite can only be hit in it's first phase when it smashes the ground, and only be damaged in it's second phase when it shoots a large orb; you must shoot the orb enough times to bounce it back. Made Some Changes To The Menu. Major(ish) Update: I lost the data to the original project, which was over 200 Megabytes :( -Added A Main Menu (finally) -Added Boss Rush Scoring -Added Catalogue Hotfix: Not a content update by any means, just descaled the triangle's size to 60 and fixed the bug where you don't heal before octagon. (kinda lies) FINAL UPDATE (On Scratch): Added the Octagon. Gave every single boss aura. Added a better health bar. Added hurt flashes. Made the Hexagon orange. Fixed the star not movement tracking when using WASD Keys. Added New Music For Each Boss. New Thumbnail. Hotfix- Changed How Long It Takes For Circle And Star To Spawn When Hexagon Dies. MAJOR UPDATE: Added The Circle and The Star, reworked how bullets work (they can now go through projectiles and VFX). Rebuffed The Triangle. Made New Thumbnail, Added WASD support as well as mouse click shooting. UPDATE: Lost my sanity spriting the sphere and gave up. Gonna be doing a circle and star instead. UPDATE: Made it to where that if you beat a boss in a certain time-frame you will have an additional 3 hp for the next fight. UPDATE: Added Platforms for future sphere boss fight. For testing purposes you can go into the code and use the Create Platforms Broadcast to summon them. UPDATE: Bug fix, The Hexagon can now actually die (hooray). The Hexagon's second phase sprite no longer appears at the beginning of the fight. UPDATE: The Hexagon Update. -Added the hexagon as the third boss. You deal 30 damage to the hexagon. Halved The Triangle's health value because it was WAY too high. So The Triangle Is Now Possible????? Yeah, I tested It it's possible. UPDATE: A few fixes: Made it to where the triangle's first phase does not have contact damage, but the 2nd phase does. Changed the boss information in the instructions some. UPDATE: The Triangle Update: Added the triangle boss. The fight will start after you beat the square. You now heal after every boss. Your welcome. Your damage will increase by 10 after each boss. Use Turbowarp. All of this is made by me except for the music. The Decisive Battle- Final Fantasy VI The Twins- Scott Lloyd Shelly Piezoelectric & Pyroelectric (Theme Of Ceiros)- Starlight River Queen Bee- Scott Lloyd Andrew Skeletron- Scott Lloyd Andrew Jettisoned Giant (Theme Of The Ancient Avian)- Team Spirit Soul Powered (For The Terramity Mod)- ENNWAY! 12am- Toby Fox Field Of Battle- Polarities Mod Long live the empire...
Instructions
Geometric Boss Rush- A Game By Someoneulti Turbowarp Is HEAVILY Advised. Want Extra Challenge? Try Evil Mode In Options! ------------------------------------------------------------------------- Arrow Keys: Movement/Jump Space: Shoot a laser at the cursor. There are 7 boss *fights* as of 3/16/26. You have a total of 10 health for these fights, good luck. As of 3/10/26 I have removed Boss info.
Project Details
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