Six Whole Nights at Soda's (*)

Six Whole Nights at Soda's (*)

by ware_h0use

👁 343 ❤️ 35 ⭐ 37 🔄 0
Created: Aug 27, 2025 Last modified: May 19, 2026 Shared: Jan 18, 2026

Description

CREDITS -- @D1G1TALCR1MES - AM Dude (Jill), character used (Fishie), created achievement graphics & custom night AI manager, drew posters for cameras, archived the original version of SWNaS, beta-tested in that version, helped me with the lore, being a big supporter, and being THE SWNaS fan. You've done so much for this game :-) @neon1785 - Made jumpscare sounds for each character, character used (Getshbell), big supporter, fan art used @Frutigervapor - Provided Paina's jumpscare sound, character used (Paina), big supporter, created legacy SWNaS 3ds port @ZangooseArt - Newest character to be added (FEL-X), big supporter, fan art used @sonicsavesrobloxia - Fan art used hiSalem Scott Cawthon - Five Nights at Freddy's Jonochrome - One Night at Flumpty's, sound effects & music used/remixed

Instructions

DISCLAIMER: Six Whole Nights at Soda's (*) runs better on Turbowarp! You should run this game on there, but playing on Scratch is okay! OTHER DISCLAIMER: Most of the text is now OS-friendly, as all text displayed in-game is in bitmap format or uses a font that Scratch supports, ensuring that text that bugs out in different operating systems functions properly. Hopefully, this doesn't detract from your experience! Low on money and with rent coming up soon, you find a job as a night watchman for a local eatery, however. Sods and her friends are OUT for you! Can you survive until 6 AM in one piece? --- Six Whole Nights at Soda's (*) is a remastered version (hence the asterisk) of an older game I made, mixed between a serious game and a joke game, inspired by Jonochrome's One Night at Flumpty's. Made by me, and a few art pieces & code from Cosmo (@D1G1TALCR1MES) -- CONTROLS -- Point and click, spacebar, arrow keys Hover on the Continue button in the main menu to replay nights 1 - 6 using the arrow keys. Press SPACE to blink; blinking was an unexplained mechanic both in phone calls AND the instructions in the OG SWNaS, so it's explained to you here. GENERAL TIPS -- The night only starts once the phone call ends. Speaking of, you have to actually PICK UP the phone by clicking the phone button. Using the cameras is recommended. Extra tips are given to you when you lose. Be sure to look at them closely. UPDATES -- v1.05 - Adjusted Sods' kill timer, making her take the longest to leave the door than anybody, adjusted HALLUCINATION's starting time v1.06 - Decreased Sods' power outage timer, time resumes when being jumpscared (If you were jumpscared while beating the night, kudos to you) "Fizzed Up" text goes unused, and only the timer is shown during Fizzed Up Mode, QOL changes. v1.07 - Made small adjustments to certain sprites to further differentiate them from the demo. v1.08 - Added a visual to the blink mechanic's cooldown. (an eye at the bottom left corner of the project)

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