Super Scratch Bros. 2 Anti-Piracy Screen (Fixed Grammar)

Super Scratch Bros. 2 Anti-Piracy Screen (Fixed Grammar)

by guy55577BD

👁 1 ❤️ 1 ⭐ 1 🔄 0
Created: Jun 30, 2025 Last modified: Jun 30, 2025 Shared: Jun 30, 2025

Description

fixed grammar :D

Instructions

If you find a bug, let me know in the comments. Don't ask about @Cailluo_el_calvisimo's art, just use the same one that was in SSB1. P1: Arrows to move B for punch N for basic punch M for special punch (only if you have more than 100% energy and are touching your opponent) P1 in selection: Arrows to move hand M to confirm P2: WASD to move 1 for punch 2 for basic punch 3 for special punch (only if you have more than 100% energy and are touching your opponent) P2 in selection: WASD to move hand 1 to confirm ----------------------------------------------------------------- Creation: It all started with the game Super Scratch Bros. by @Calliu_el_calvisimo, a fan of mine, he told me to create part 2, I started creating it on May 26, 2021, I thought about improvements to the original and came up with an intro for the game, then I came up with the idea of ​​​​adding 4 more characters to the game, I thought and came up with @Griffpatch, @BoltBait, Scratch Cat and Fairy. But I couldn't add @Griffpatch or @BoltBait, so I changed them to Nano and @Mrplatformers, but then I realized that @Mrplatformers doesn't have an OC so I changed it to @Anhussain. Then I thought about the background and came up with a fire night style like @Brad-Games in Super Mario for Scratch Maker. I thought about keeping the characters from part 1 and with their same art but then I thought of adding fire shadows, but it was too much because I couldn't find the right color. I was going to remove the helpers, but I changed my mind after thinking twice. Then I came up with the idea of ​​making it so that if one chooses the same character as the other, the one from P2 would change the color effect. Then I thought about removing the helpers, but I restored them. Then it occurred to me that the ending wouldn't be the winner lifting the loser, but rather the winner celebrating, along with his helper. For that, I made the winner raise his arm with a cup. I thought of making the endings more similar to the ending of Luigi's Mansion for GCN and 3DS, but I thought I'd keep the original idea. However, it came to me like the ending of Super Smash Bros. Ultimate where the loser is congratulating the winner, but then I decided to just add the winner and the helper. I made it so that at the end the winner gets a cup (as if the character were in a battle contest), but I changed it to a golden statue (in version 3 by @Serta_118 the loser is trapped in a shadow). Added the DLC: These are added characters that aren't in the intro or on the cover, only at random times, they can be playable. The DLC characters don't have a partner at the end of the battle. On August 2, 2021, it was relaunched, with @legends_cat as the new amiibo

Project Details

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Remixed From
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Project #536359917

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