Tornado Intercepts 0.0.5© (pre-alpha)

Tornado Intercepts 0.0.5© (pre-alpha)

by OstryPC

👁 1,019 ❤️ 2 ⭐ 3 🔄 0
Created: Jun 13, 2025 Last modified: Mar 11, 2026 Shared: Jun 13, 2025

Description

WIP storm chasing game. ------------------------------------------------------------------------------ Updates: 0.0.1 added main screen, most buttons, dominator 1, tornado, wind calculation and some quick models (I will re-draw them in the future). 0.0.2 added money system, deploy and undeploy, started to work on warehouse and navigation buttons, start menu, added music and little bug fixes. 0.0.3 added TIV1 (no claws), system to buy the TIV1, the TIV1 has a diffrent threshold than the dom1, selecting vehicles, more accurate wind speeds. 0.0.4 added TIV1 (claws(not finnished)), better wind calculation, better warehouse system, started to work on dom2, added wind sounds, music and repaired most bugs for now. 0.0.5(1) added TIV1 (claws) finished and it's claws animation but its not perfect, wind correction for diffrent interceptors, fixed "select" button bug, still dom2 is WIP, a lot of more ideas for future and LOTS of bug fixes. 0.0.5(2) quick bug fixes, smooth tornado animation, better TIV1 (W/ C) animations becouse I was bored.

Instructions

comment if you need help. If you want leave a comment with what you want to see in the future! (in this game everything could change!) Headphones warning! All of the controls are interacted with your mouse. (Press F for some music) If you want to spawn a tornado you must deploy. If you deployed you need to undeploy to go to the Warehouse. Money is calculated by: "wind speed" x 20 = *add to* Money. Credits: @coolmacbook (for the idea and the "load" and "save" buttons)

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