AY in Roulette of Trapdoors! [ Remix 3 | 16 Players ]
Description
This took me longer than expected, but I made a remix of @BarryFans' AY minigame! I only added me (EVER), Sorry... Oh, and I even added 9 gameplay and 3 result tracks! Credit to all, even @MisterChuChu @SFBarises @Noahsaturn and mostly... @BarryFans!
Instructions
Want to quickly get to the most recent remix? Click here for the remix tree: https://scratch.mit.edu/projects/1179965053/remixtree ===== MINIGAME RULES ===== The players are divided into two teams and are in a circular arena with a central circular display they cannot stand on. In each round, one quadrant of the arena is lit red, and the lights spin around the central display. The players then have to scramble around the arena for 7 or 8 seconds to avoid getting caught by the red danger panel. When time is up, the players are locked into place and the trapdoors open. Whoever's standing on the quadrants lit red, falls through trapdoors and get eliminated. This keeps going until one team loses all of their members. Last team standing wins! ===== HOW TO REMIX ===== Want to add a character to this project? Follow these instructions carefully to get them in: 1. See inside the project for the rules and read them. DON'T proceed until you've done this! 2. Click the green "Remix" button at the top-right corner. 3. Create a duplicate of the "Player0" sprite. (right-click the sprite on the sprite list, then click "duplicate") 4. Create your character! Replace every costume in the duplicated sprite with your character, replace all "Voice" sound clips (at the bottom of the sound list) with your character's voice & set their name, number of footstep sounds, walk animation speed, and size. 5. Test your project &, if you like the result, either continue to add more characters or share it! BONUS: You're also allowed to add characters to the thumbnail & add more music tracks. The credits are located in the thumbnail sprite with the rules so they can be passed on to later remixes. ===== ADVICE ===== Sounds easy, right? Well, there's a catch. The further the game progresses, the more quadrants lit red are shown, and the different layouts they will have! Watch the lights carefully, then choose a spot you think is the correct place, or else you're toast.
Project Details
- Visibility
- Visible
- Comments
- Enabled
- Remixed From
- Project #1179995304
- Original Project
- Project #1179965053
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