Description
Let me explain what this means and how to choose. For the Jolly Co-op, we need different people working on different areas of specialties. Read carefully through all of the notes! //Layout: The main topics look like this ( *TopicName ), then, below them are subcategories. The slashes represent the importance of a role, it is preferred to choose one role with // or two roles with // and /. The more slashes, the major the role. //How you choose: Comment below your roles and I will organize them into one project later. Comment exactly like this :: ( @Username, Main Role, Optional Small Role ) //Explaining the roles: *Procedural Animation: this is where you animate creatures and items using algorithms instead of pre-drawn frames, allowing for flexibility. *Tradition Animation: This is where you animate via frames and not algorithms. *Asset Art: This is where you create realistic Rainworld assets, buttons, backgrounds, creatures, items, you are allowed to find official art on the web too. *Background Art: This is where you create or find the hitboxes and backgrounds. *Physics: Physics like water, gravity, spear throwing, and etc... are extremely important. *AI+Pathfinding: This is where you make the creatures learn from your actions and make decisions based off of that, or you help the creatures decide where to go and how to optimize the most efficient path. *Creatures: Create movement and put together animations to make realistic Rainworld plants and animals. *Debug: Create intricate systems for admin to debug. Create useful tools for other coders and animators using custom blocks and create easy ways to see vars and detect problems with the code. *Download Music Assets: Find free but important assets for music online. *Minor Music: Create little melodies like suspense sounds and etc... *Main Theme: Replicate major songs in Rainworld. //Final Note: Choose carefully and wisely!
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