FNF: Rewrite Trinitycartoon V

FNF: Rewrite Trinitycartoon V

by RomanSoman2013

👁 59 ❤️ 0 ⭐ 0 🔄 0
Created: Nov 26, 2024 Last modified: Nov 29, 2024 Shared: Nov 26, 2024

Instructions

Tip: If your song isn't starting to broadcast the message "setupstagecountdown". Use this if you only want the basics: https://scratch.mit.edu/projects/673821644/ Wanna learn how to make a mod? Go here: https://cabalex.github.io/fnf-song-converter/guide/ or https://youtu.be/zGeXtvg0U2A This website is better for modding: https://turbowarp.org/647102446?fps=60&hqpen&interpolate&size=640x360 2/25 - Drastically Changed the settings menu. Made the porting process slightly easier to understand. Added a "new" song called testing it's just ¨test¨ but there is no opponent. 3/1 - opponents can now be flipped using the "camR" variable. The fps counter can now show more than two digits. Removed the ability to get a negative score. 3/2 - Added Confrontation, which is the bf cover of "Confronting Yourself". 3/3 - Added blue and made the unfair scroll setting just "unfair mode" since it makes your health drain. Moved the menu variables. 3/4 - Disabled some special effects on scratch to reduce lag and fixed fake bf's fade-in. Improved the rating system; nothing goes off-screen now. 3/6 - Fixed the Combo meter, it can now display numbers more than 999. 3/7 - BF can no longer go over the notes. 3/9 - Added left/right scroll when unfair mode is enabled. Made the multiplier higher when unfair mode is enabled. 3/13 - Added b-side tutorial and faker. You can now miss if you don't hold the hold notes. Removed the cloud variable system, and replaced it with an accuracy reporter. You can now play songs at 2.0x speed. I'm pretty sure I fixed rouge clones from spawning. Added Portilizen's settings check script. Edit: (July 11) A different problem seems to be coming up where a random note persists when you die when there's a lot happening and it's laggy. If you want to fix this, just reset it again for now. 3/18 - Improved gameplay at higher fps, most scripts no longer speed up if it is over 30 fps. 3/28 - Added a botplay label when it's enabled and the bot can now gain score. 4/3 - Added a Millisecond reporter. 4/4 - Fixed botplay label and added the camR feature to GF 4/7 - Added a rating monitor, added back the splash animations, and an outline to the "score meter" text. 4/17 - Fixed the rating monitor for users that use down scroll. 7/11 - Added touch controls. The touch controls are sometimes "sticky" meaning when you release your finger it does another input/acts like you're holding a note instead. Added the improved accuracy system from my "Hotline 024" port and the play as the opponent option. Removed bf-miss animations due to a bug with an unknown fix. 7/12 - Small bug fix. Fixed "accurate" accuracy it no longer stays at an "F" forever. 7/13 - Fixed option changing. 9/10 - All of the UI now zooms with the beat. Made some of the number assets vectors (found them in the menu sprite). Improved the quality of the arrow assets. The arrows are now transparent and there are opponent note splashes now. Added a health counter. The "sick animation" now works for right arrows. The icons now change depending on who you're playing as. Fixed player animations, Pixel BF is now floating as intended. Added "Freedom Dive". Made the MS counter change color based on your hit time. 9/11 - Made freedom dive easier??? 10/26 - Fixed the achievements? 11/6 - Made "middle scroll" to show opponent arrows, and fixed the bugs with arrow splash. 16:9 support is now slightly increased. 11/7 - A couple of bug fixes. 12/5 - Added 2P score, optimized 16:9 play some more. 12/9 - Fixed the combo display when you have a combo of "999" or "1,000". 12/19 - Some small visual updates, fixed the display window on Forkphorus, there is now a progress bar under the timer. Added some very basic multitouch. 12/31 - Added more widescreen support, the MS handler now shows decimals, some bug fixes with downscroll, more UI elements are automatically centered. 1/1/23 - MORE visual bug fixes.

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