osu!taiko (v1.0.8)
by JInkusuSPL
Description
==============[MORE OF OSU!]============== - original game (by dean herbert, AKA peppy/ppy): osu.ppy.sh - osu! standard (by @spiritSK / @spiritSK8 ): scratch: https://scratch.mit.edu/projects/613688710/ turbowarp: https://turbowarp.org/613688710/ - osu! taiko (by me!) - osu! mania (by @OliBomby ): scratch: https://scratch.mit.edu/projects/220672247/ turbowarp: https://turbowarp.org/220672247?fps=120 - osu! catch (will you be the first to make it?): scratch: https://scratch.mit.edu/projects/ turbowarp: https://turbowarp.org/ ==================[FAQ]================== Q: why is the gameplay so laggy? A: this is usually because you are in the editor or have the editor loaded. on low end computers, such as a chromebook, it can lag out the game, try refreshing the page on the project page, or dont play in the editor because it tries to auto save and causes glitches. another issue is that it doesn't run too well on lower end computers. my school computer runs menus at 150 FPS and gameplay at 50, while my PC runs at more than double the framerate. Q: the game is too hard A: the amount of stars on the button displays the difficulty, if you want the difficulties in name, here is the order: shokyuu: 0* kantan: 1* futsuu: 2* muzukashii: 3* oni: 4* inner/ura oni: 5-6* hell oni: 6-7* edit (a custom difficulty name unlike others, IE. Unneded, Inner Oni+, Tatsujin, ETC): 1-10* Q: why do some bar lines glitch out? A: when the new BPM passes the current time, it will change in BPM, currently i have multiple test scripts, and with the new decoding method (and a newer one coming soon) i will be able to have more options to debug this. Q: why cant I import maps? A: you must be in turbowarp to import maps, scratch imports lists using lossy compression, and because of that, scratch will just get rid of parts (take compressing a PNG to a JPEG image for example, it makes it lower resolution, thats whats happening here, it makes bits get deleted), since turbowarp has a javascript compiler, it can import massive text files properly. Q: I messed up on importing! help! A: dont worry i did this way too many times, there are multiple problems, if you want a quick solution, refresh the project, otherwise, here you go: - the buttons aren't transparent and the menu is very laggy: restart the project, after that, check to make sure that you put the audio/bg file name in correctly, and the SR correctly, you can do this by clicking "see inside" and opening the "files" and "difficulty" list (NOT THE [DIFFICULTY] LIST), after that, locate where the beatmap is in the menu, then find its space in the lists, check those numbers and you are golden. Q: Why won't the leaderboard save my scores? A: You must have the "scratcher" status to save scores and use cloud variables, you can check this on your user profile (must spend time making projects, commenting, and time on scratch). if you are a scratcher, you must be on a map that contains a leaderboard, these maps contain a cyan-blue color instead of a pink or purple. on scratch, mostly applies to lower end devices, leaving the results screen will delete or corrupt your play (wont save into the cloud, will have the black clipping box visible, other errors) because there is something wrong with the framerate on what i call a "lag frame." this causes the update to be jank and not work right. try to use turbowarp or forkphorus for score saving. ==============[CHANGE LOG]=============== for a full change log, view the INFORMATION/READ ME sprite. v1.0.8 - added new charts - adjusted menu scrolling - adjusted barlines (fixed rounding to a specific location) - added a BPM change test - added a base value to den dens - fixed ONE (of two) instances of the barlines glitches. - added clone rendering to increase framerate - added layering since there are now clones - fixed making S and SS rank impossible to get - cleaned up some scripts with the logo and kiai pulse, and used the same method on the pipidon frames - cleaned up some scripts with the settings menu (the pulse, pipidon, and settings changes shaved off 400 blocks!) there shouldn't be anymore changes, right? ri- ドンードカードンー!
Instructions
its christmas season! merry christmas and enjoy the special background and effects! ==============[IMPORTANT]================ ⚠︎FEEL FREE TO ADVERTISE!⚠︎ ⚠︎ HOLD SHIFT THEN START THE PROJECT TO RUN IN TURBO MODE ⚠︎ ⚠︎ PLAY ON TURBOWARP FOR THE BEST EXPERIENCE: https://turbowarp.org/1067424534 ⚠︎ PLEASE NOTE: if your username has numbers in it, it may bug out the leaderboard. (this is because i use numbers to check lengths and the lists get messed up when decoding numbers into numbers, working on fixing this) ==============[DESCRIPTION]================= FINALLY! after all this time, I can make a scratch account, and upload this mess of a game. this was a fun game to make and I will absolutely be making more updates as it progresses. =================[STATISTICS]================= time: 3 years 9 months blocks: 13.4k assets: 443 ================[HOW TO PLAY]================ use X to C to hit the red notes when they hit the hit mark circle, and use Z and V to hit the blue notes when they hit the hit mark circle. on the yellow notes, called rolls, you just need to mash to gain points on the note that has numbers, that is a den den, you need to alternate between X/C and Z/V keys to score points. you can use the arrow keys to control the menus, and press "enter" to select a chart, or you can scroll using the scroll wheel and click using the mouse. you can navigate the mods menu using the 1, 2, 3, Q, W, E, A, S, D, F, Z, and X keys on the coresponing mod, 1, 2, and 3 control the buttons such as reset mods and the back button. MODS: easy: increases the hit error and slows the notes nofail: its in the name halftime: slows the song speed by 0.75% hardrock: shrinks the hit error and speeds the notes Sudden Death: if you miss, you fail Perfect: if your accuracy drops below 100%, you fail hidden: notes fade out relax: you can hit any key instead of the corresponding key ===========[IMPORTING RESOURCES]=========== - video guide: https://youtu.be/Efe-YLVyAS0 - beatmap search (must have an osu! account): https://osu.ppy.sh/beatmapsets - zip extractor: https://zipextractor.app - audio compressor: https://www.audacityteam.org - compressing guide: https://osu.ppy.sh/wiki/en/Guides/Compressing_files to assign a leaderboard, go inside of the project, and go to the LEADERBOARDS sprite, there, you will find two sets of blocks, make sure to click the bottom one first to reset the lists, then when inside the game, click the one on the top to assign a list whenever you have the selection over the map. ========[FOR EDITING THE PROJECT]======== since the code is VERY convoluted, it may be difficult to edit this project, but i tried to keep things simplified by using custom blocks with names to organize, using folders (look like folder-name//object) so you can easily see what section you are editing, and i have a way for organizing the hundreds of variables and lists, there is a list key in the READ ME sprite. remember, the only variables without something from that key are short term/frequently reset variables, such as animation storage or iterators like I or INDX. When animating (a good example of this would be in the level select input sprite, in the custom blocks for updating the animation of a sprite/clone) we use a variable named "_MS_SINCE_2000." i use these in all my projects so i can animate more easily and with more control. use if statements (unless you are in the main script of a clone, then use wait until blocks) to detect when to update an animation. all of this stuff is usually done because it is tick loop based. i did a tick loop to save storage and for organization sake. trust me it would save the sanity of all of us. =================[CREDITS]=================== - spiritSK (@spiritSK and @spiritSK8 ): assets and some rhythm game code snippets, also for the trail. - oilbomby ( @oilbomby ): advice and ideas. - HUGE SHOUTOUT TO LAWTRON FROM THE OSU DEVELOPERS! he has been helping with my upcoming star rating calculator! go give him some support! - PPY: creator of osu, and the osu! file format webpage (https://osu.ppy.sh/wiki/en/Client/File_formats/osu_%28file_format%29) - the osu! dev server for help with some resources some assets were taken from my own skin, but i can't link it without getting flagged by TOS. - all the maps their mappers, and song artists. - the absolutely goated playtesters: @theduckeatingpebbles - my love <3 @itsarchived - the fact that everything fell apart when you played is comedy gold ===============[HASHTAGS]================ #osu #taiko #taikonotatsujin #rhythmgame #rhythm #mobile #osutaiko #pen #stamped #remake #impressive #music #game #games #all #太鼓の達人 #太鼓 #たいこのたつじん #たいこ #おす #オス #オス太鼓 #日本語 #にほんご #音楽 #ムジク #ゲーム #リズムゲーム #リズム #ペン
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