Super Mario Bros. 3 - Level Creator/Editor
Description
Thanks to Griffpatch and his Youtube tutorials that helped me make this game, and for most of the costumes. https://www.youtube.com/playlist?list=PLy4zsTUHwGJIc90UaTKd-wpIH12FCSoLh Credit to the creators of the sprite sheets I used in this game. The following sprite sheets ask for credit. https://www.mariouniverse.com/wp-content/img/sprites/gba/smb3/enemies-2.png https://www.mariouniverse.com/wp-content/img/sprites/gba/smb3/misc.png https://mfgg.net/index.php?act=resdb¶m=03&c=1&id=36759 Credit to those who made the sprite sheet that can be found here: https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=33753
Instructions
It's recommended to run this project in Turbowarp. This game is sometimes slow. Click the link to open in Turbowarp. https://turbowarp.org/1047611232 WASD or Arrow keys to move, space key to throw fire or ice (if you have the power up). Hold the key space to run faster. Press "0" to enter/exit "edit mode", in which you can edit the current level or a different level. Click the screen to place objects. In "edit mode": Use number keys 1-7 to pick between lots of different tiles. Press 8 to cycle between enemies. Some enemies aren't completely ready yet. Press 9 to cycle between power ups and the end-of-level block. Press L to load a different level. Press R to reset the current level. Press E and click on an object to erase it. Press Q to toggle smart tile placing. Press C to change the horizontal and vertical camera limits. Powerups can so far only be used in ? boxes, bricks, and note blocks. If you load a non-existing level, then a copy of the current level will be made and saved at the new level. #games #trending #all #platformer #Mario #editor
Project Details
- Visibility
- Visible
- Comments
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