Scratchnapped (A mario style platform game)
by griffpatch
Description
*** Latest Updates *** 11 May 2019 - Fixed for Scratch 3 (at last) 02 Jun 2014 - Removed the 'preview' from the title so that people can at least enjoy it for what it is without hoping for loads more updates :) - Maybe one day I will come back to this, but for now I'm on other things. 04 Jan 2014 - Reworked the game engine loop to try to address the long standing disappearing platform issue. Let me know if you still see the issue won't you? 13-05-2013 - Update to WIP level designer sandbox - remix the following project and I can see your levels - perhaps we could even collab? http://scratch.mit.edu/projects/10126649 10-05-2013 - Woohoo, Scratch 2 is officially live! :) - I've updated the scripts to try to get rid of the bug where moving platforms did not reappear on level 3... It's an annoying one because it's never happened to me, but I can understand how it might, so I've tried a fix! 26-04-2013 - Increased Scratches ability to change his direction in the air. Let me know whether this improves things for you or hinders you - Thanks! 26-04-2013 - Fixed spelling errors on intro ;) *** Known Issues *** If you are experiencing bad performance then you might consider trying it in firefox (it doesn't appear to suffer the same low framerate issues as chrome when holding down keys on slower computers). *** Credits for Music and Sound effects *** Many thanks to the amazing sound artists out there letting people use their work under the creative commons license - Thank you!!! *** Music *** Itty Bitty 8 Bit by Kevin MacLeod
Instructions
* Aim - Rescue all the Scratchlings (1 per level)... Thus far there's only 4 levels (This is a demo/preview - As I add new features these will be fleshed out and more added). * Controls - Cursor keys to move (left & right), up to jump. down while in the air to ground pound. Jump against a wall then jump again to wall jump/kick. If near the top ledge of a wall Scratch will cling on (from where you can either climb up, jump off or drop down). Notes - See how many coins you can collect on your way, and whether you can get that possibly hidden or hard to get to Mega Coin on each level. Some baddies can be stomped on, prickly ones and spiders can't (at present). Don't fall off the bottom of the level... instant life lost. There's so much more for me to add, and the levels will become a lot better as time goes by, but I am just dying for some feedback to all the work I have put in to this :) - I think you will like it! Please note - This is not the finished game and some aspects are a little rushed compared to others... Feel free to comment :) I only just added the mario like bricks and blocks seen on the first level, see how you can head them to kill enemies above? You won't see these anywhere else in the game so far as I haven't made further use of them yet. I'm going to make a lot more of the scores and level time, later too :)
Project Details
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